Does this include functions for rotating models? Attempting to rewrite an old game I built in 3D that uses a lot of transformations. :] Btw, thanks for doing this- I hope it helps quite a few people. Edit: I realize you can probably just set the matrix to rotate it. I'm not sure what I was expecting. D3D was really weird.
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Really nice. Thank you for making this.
When i create the d3d_draw_block()
My texture is clipping. Disappear at the some point.
I dont know why, or something in my projection is wrong, idk.
Edit :
My bad, i forgot to create gpu_set_ztestenable(true) and gpu_set_zwriteenable(true)
Thanks for your Script. Really Love It
I had the same issue thanks for comment
Seems like mine always crashes from the static vertex = Drago3D_Internals.Vertex;
in the d3d_draw_block.
Can’t replicate it. What version of GameMaker are you using?
Slightly old: 2022.0.30
Hmm, something probably changed in the way statics are initialized since LTS came out. I’ll look at it in a little while
Thanks for taking a look. One day I'll update to the current version.
Okay sorry for the delay, try replacing the Drago3D_Internals file with this: https://gist.github.com/DragoniteSpam/2839c0d97596f3d36066aa6635a9e609
I’ll make a “proper” LTS release after dinner.
Does this include functions for rotating models? Attempting to rewrite an old game I built in 3D that uses a lot of transformations. :]
Btw, thanks for doing this- I hope it helps quite a few people.
Edit: I realize you can probably just set the matrix to rotate it. I'm not sure what I was expecting. D3D was really weird.