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I absolutely love this and I believe I can make it work even with its limitation, but when I try to build for HTML nothing displays at all. Is this normal ? I have set webGL as required, but it hasn't solved the issue...

the html5 export has all kinds of problems so it could be anything. just use the GX export, it’s pretty close to parity with the desktop exports

Ah, that's kind of a bummer... Well at least it works and they still aren't requiring me to sign in to opera for me to use it, so I suppose I'll do that. Thanks !

Hi! The code drawn a 3D block (img 1) but it doesn't draw the sides when I move the camera (img2)...

for some reason i get an import error :( i'm fully updated, i think

what’s the error, and what version (of both GM and the project tool)? recent versions of the project tool have been having issues lately

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turns out i just wasn't as updated as i thought, sorry about that! this is life-saving work, thank you so much

Really nice. Thank you for making this.

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When i create the d3d_draw_block()

My texture is clipping. Disappear at the some point.

I dont know why, or something in my projection is wrong, idk.


Edit :

My bad, i forgot to create gpu_set_ztestenable(true) and gpu_set_zwriteenable(true)

Thanks for your Script. Really Love It

I had the same issue thanks for comment

Seems like mine always crashes from the static vertex = Drago3D_Internals.Vertex;

in the d3d_draw_block.

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Can’t replicate it. What version of GameMaker are you using?

Slightly old: 2022.0.30

Hmm, something probably changed in the way statics are initialized since LTS came out. I’ll look at it in a little while

Thanks for taking a look. One day I'll update to the current version.

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Okay sorry for the delay, try replacing the Drago3D_Internals file with this: https://gist.github.com/DragoniteSpam/2839c0d97596f3d36066aa6635a9e609

I’ll make a “proper” LTS release after dinner.

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Does this include functions for rotating models? Attempting to rewrite an old game I built in 3D that uses a lot of transformations. :]
Btw, thanks for doing this- I hope it helps quite a few people.
Edit: I realize you can probably just set the matrix to rotate it. I'm not sure what I was expecting. D3D was really weird.