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Game Maker - DDD - Terrain Editor

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Devlog

  • Some lighting things
    May 17, 2020 by Dragonite
    Forgot that I removed lighting and didn’t remember to re-add it before the last update, so it’s fixed now. I’m good at making stuff, I swear. Actually, most of this update is about lighting. You... Continue reading
  • UI scaling
    May 11, 2020 by Dragonite
    A good amount of stuff’s changed outside of the terrain editor, but the only relevant thing here is the UI scaling. The program still looks better / is most readable at 1600x900 because I did it “... Continue reading
  • 2019.4.4.24 - seems like it's stable now
    December 02, 2019 by Dragonite#bug fix
    So now the terrain editor is pretty much done. I still want to add layered / blended textures and expose a bit more control over how the texture coordinates are painted (James I haven't forgotten, rea... Continue reading
  • 2019.4.3.22 - cleaning up the fallout from refactoring
    November 18, 2019 by Dragonite#bug fix
    In hindsight, I probably should have done last week's refactoring *before* I started work on the terrain editor, but here we are. Fixed bugs upon bugs upon bugs upon bugs Made some things look better,... Continue reading
  • 2019.4.1.21 - some QoL stuff, plus fixes
    November 11, 2019 by Dragonite#update
    Added some stuff: Fixed heightmaps (the images should work with other programs now) Refactored lots of editor modes - no features should have been changed but hopefully it'll make the code easier to w... Continue reading
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Updated 8 days ago