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Game Maker - DDD - Terrain Editor
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Devlog
Some lighting things
May 17, 2020
by
Dragonite
Forgot that I removed lighting and didn’t remember to re-add it before the last update, so it’s fixed now. I’m good at making stuff, I swear. Actually, most of this update is about lighting. You...
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UI scaling
May 11, 2020
by
Dragonite
A good amount of stuff’s changed outside of the terrain editor, but the only relevant thing here is the UI scaling. The program still looks better / is most readable at 1600x900 because I did it “...
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2019.4.4.24 - seems like it's stable now
December 02, 2019
by
Dragonite
#bug fix
So now the terrain editor is pretty much done. I still want to add layered / blended textures and expose a bit more control over how the texture coordinates are painted (James I haven't forgotten, rea...
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2019.4.3.22 - cleaning up the fallout from refactoring
November 18, 2019
by
Dragonite
#bug fix
In hindsight, I probably should have done last week's refactoring *before* I started work on the terrain editor, but here we are. Fixed bugs upon bugs upon bugs upon bugs Made some things look better,...
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2019.4.1.21 - some QoL stuff, plus fixes
November 11, 2019
by
Dragonite
#update
Added some stuff: Fixed heightmaps (the images should work with other programs now) Refactored lots of editor modes - no features should have been changed but hopefully it'll make the code easier to w...
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