Thanks for your work. I have just played it as clicking all around, it seems after reset and re-load the built in fire particle system something went wrong. Just to let you know.
I haven’t been able to replicate the issue (and the line of code in question *should* contain a safeguard against problems like this happening). Can you find an exact way to reproduce it?
For what it’s worth, an official particle editor has been announced by GameMaker on the roadmap, and when that comes out in a few months I’ll probably be retiring this one.
1. Set 2 emitters, 2 types (default and a new one) 2. Both link and set to stream (Idk if it has any meaning now) 3. Push "Reset System" at System tab 4, Set again new emitter and new type. At random places it gives this (or similar) GM message (eg. when I try to set the properties of Type)
Just got a chance to play with this and it is very easy and fun to work with. Would love to see custom sprite particle type supported, but thanks so far for what you have shared!
I definitely want to add custom particle sprites (and some other things) eventually! Going to work on some other things first though. Glad you liked it!
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Hey can you randomize? Also can you lock in settings, and randomize others?
Thanks for your work. I have just played it as clicking all around, it seems after reset and re-load the built in fire particle system something went wrong. Just to let you know.
############################################################################################
ERROR in
action number 1
of Draw Event
for object Stuff:
Variable <unknown_object>.region_shape(103174, -2147483648) cannot be resolved.
at gml_Script_ui_particle_emitter_select
############################################################################################
gml_Script_ui_particle_emitter_select (line -1)
gml_Script_ui_particle_demo_fire_execute (line -1)
gml_Script_ui_render_button_general (line -1)
gml_Script_ui_render_button
gml_Script_dr_box (line -1)
gml_Script_dialog_default
gml_Object_Stuff_Draw_0 (line -1)
I haven’t been able to replicate the issue (and the line of code in question *should* contain a safeguard against problems like this happening). Can you find an exact way to reproduce it?
For what it’s worth, an official particle editor has been announced by GameMaker on the roadmap, and when that comes out in a few months I’ll probably be retiring this one.
Thanks for the hint, I did not know it is coming.
Anyway, I could replicate:
1. Set 2 emitters, 2 types (default and a new one)
2. Both link and set to stream (Idk if it has any meaning now)
3. Push "Reset System" at System tab
4, Set again new emitter and new type. At random places it gives this (or similar) GM message (eg. when I try to set the properties of Type)
I do hope it helps.
Resize window - looks - err - different :)
Oh god did it break again.
Can I Remake this UI, contact me!
Email: Aggamervn@gmail.com
Just got a chance to play with this and it is very easy and fun to work with. Would love to see custom sprite particle type supported, but thanks so far for what you have shared!
I definitely want to add custom particle sprites (and some other things) eventually! Going to work on some other things first though. Glad you liked it!