Small bug fixes (already), and the documentation
Perhaps I should have written the documentation before I made this page live, but I wasn’t sure when I was going to get around to writing it, but it’s here now all the same. The system isn’t very big but the documentation for it can be found here all the same.
I’ve already issued a few small fixes, if anyone’s started playing with it/using it already:
- Aquila - doing things with nodes that are not part of the same network (connecting, removing, navigating, etc) will show an error in the console
- Demo - the eagle can’t randomly spawn on Honolulu (since that’s an orphan node, and wouldn’t be very useful for demonstration purposes)
- Demo - the eagle will wait until it’s reached its destination before it’s able to travel again
Files
aquila.yymps 3.9 kB
Sep 12, 2021
Aquila.yyz 415 kB
Sep 12, 2021
Aquila.zip 2.1 MB
Sep 12, 2021
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Aquila - A* Pathfinding for GameMaker
A general pathfinding AI for GameMaker Studio 2!
More posts
- A small update addressing nodes being removed73 days ago
- A small update to allow nodes to be disabledAug 01, 2024
- HTML5 demoJul 28, 2024
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