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Aquila - A* Pathfinding for GameMaker

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Devlog

  • A small update addressing nodes being removed
    September 30, 2024 by Dragonite
    There was an outstanding issue where removed nodes would still be referenced by some parts of the graph and crash if you tried to navigate around them. If you’ve been having problems with that, here... Continue reading
  • A small update to allow nodes to be disabled
    August 01, 2024 by Dragonite
    2
    #update
    Someone suggested that it might be nice to have a way for nodes to be enabled/disabled without being wholesale removed from the network. Nice if you wanna simulate a bridge being out on I-95 between P... Continue reading
  • HTML5 demo
    July 28, 2024 by Dragonite
    2
    #update, #demo
    Reorganized the project a bit and built an HTML5 demo for it, so you can play it right in your browser. HTML5 is obviously rather a lot slower than games built for desktop, it can still be nice to hav... Continue reading
  • Small bug fixes (already), and the documentation
    September 12, 2021 by Dragonite
    1
    Perhaps I should have written the documentation before I made this page live, but I wasn’t sure when I was going to get around to writing it, but it’s here now all the same. The system isn’t ver... Continue reading
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