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3D Collisions in GameMaker

← Return to 3D Collisions in GameMaker

Devlog

  • Major performance improvements
    February 13, 2026 by Dragonite
    2
    #gamemaker, #3d collisions, #3d, #optimization
    Given some recent experiments with sprite atlasing and conversations with Juju Adams, I decided to have a go at using GameMaker instances as a broadphase for collision detection, rather than something... Continue reading
  • More optimizations, and some nice graphs
    December 02, 2025 by Dragonite#update, #optimizations
    I’ve picked apart the system a little more to make a few different kinds of collision checks faster. Some of this was done using fancy new features that GameMaker recently added, others were good ol... Continue reading
  • The Optimization Update™
    June 25, 2024 by Dragonite#update, #optimization
    It’s been a while, but I’ve been using this thing for my own purposes for almost a year now and I haven’t found any major bugs in the optimized version so I’m officially promoting that to Vers... Continue reading
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Updated 14 days ago