A downloadable Benchmark

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Do you love arguing over whether repeat loops are better than for loops? Well, as it turns out so do about a billion other GameMaker users! Well, we can now put matters such as those to rest by actually, you know, testing it!

This is a little tool that lets you run various bits of sample code to see how its performance compares to similar bits of sample code. There are a handful of example test cases to get you started.

Results are displayed with a few spiffy graphs and you can export them out to a CSV.

The Github repository can be found here, which you may be interested in contributing to. The Readme there has a bunch of additional technical information.

Please don't be awful to people who you see writing "slow" code, because god knows the GameMaker community has a problem with this.

Price

As always,

As usual, the asset is free as-is. I'll fix simple or game-breaking bugs but more involved support requires payment via either Itch or Patreon.  I get the final say in what constitutes "game-breaking."

although in this case I dunno what there really is to break. I might merge in other interesting tests that people come up with though.

Credits

  • Duck is by Munin
StatusReleased
CategoryOther
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDragonite
Made withGameMaker
Tagsbenchmark, GameMaker, performance
Average sessionAbout an hour

Download

Download NowName your own price

Click download now to get access to the following files:

GMBenchmark.yyz 441 kB
GMBenchmark.zip 4 MB

Development log

Comments

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Didn’t knew [$ "prop"] used more resources and time than .prop. Replaced all of them on my autotile system and reduced the time from avg ~200ms to avg ~20ms.

Amazing job!

(+1)

Variables accessed with the dot operator have their hashes evaluated at compile time, but those accessed with the struct accessor have to have them evaluated at runtime

(+1)

Cool idea, thanks for making this!

great tool. Kind of upsetting how slow array_push is.

(+1)

I’ve been asking them for ages to have it allocate memory in chunks the same way ds_list_add does, but it hasn’t happened yet