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Lorikeet - Fast Palette Swapping for GameMaker
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Devlog
Color order in palette is now (usually) preserved when re-importing a sprite with more colors
October 06, 2023
by
Dragonite
2
This is one of those many things that I said I’d do ages ago, and then forgot. A few people have mentioned over the last few years that doing things including (but not limited to) loading in a sprit...
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Made the shader slightly faster
August 28, 2022
by
Dragonite
#optimization, #palette swapping
Well, people seem to like it, which is good. At the behest of one of my friends, the palette lookup has been changed to use just one texture fetch instead of two, using a bit of math and enabling text...
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