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Lorikeet - Fast Palette Swapping for GameMaker

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Devlog

  • Color order in palette is now (usually) preserved when re-importing a sprite with more colors
    October 06, 2023 by Dragonite
    2
    This is one of those many things that I said I’d do ages ago, and then forgot. A few people have mentioned over the last few years that doing things including (but not limited to) loading in a sprit... Continue reading
  • Made the shader slightly faster
    August 28, 2022 by Dragonite#optimization, #palette swapping
    Well, people seem to like it, which is good. At the behest of one of my friends, the palette lookup has been changed to use just one texture fetch instead of two, using a bit of math and enabling text... Continue reading
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