Small fix for "seams" appearing in generated noise
Macaw - Noise in GameMaker » Devlog
A few people have noticed this: generating noise with a moderate (4-10, in my experience) number of octaves could cause seams to appear in the noise at regular intervals. This was due to the octave interpolation using a regular lerp to interpolate between regions, rather than an interpolation of a higher-order. See [Wikipedia](C:\Users\drago\Utilities\Stuff I made\Macaw) for more on that if you’re interested.
Anyway, generated noise should appear more continuous. See the screenshots to see the same noise generated but without the visible seams.
Files
Macaw demo.zip 2.8 MB
Feb 11, 2022
macaw.yymps 530 kB
Feb 11, 2022
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Macaw - Noise in GameMaker
Generate some nice Perlin noise in GameMaker!
Status | Released |
Category | Tool |
Author | Dragonite |
Tags | GameMaker, noise, perlin-noise, randomness |
More posts
- Faster shader noise, and other noise typesFeb 23, 2024
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