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Devlog
GML fractal noise optimization
January 19, 2025
by
Dragonite
#update, #gamemaker, #optimization
Had a look at the GML code for generating fractal noise and found a few terms that could be factored out to make the whole thing about 15% faster, at least in my testing. It’s still fairly slow all...
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Faster shader noise, and other noise types
February 23, 2024
by
Dragonite
2
It has come to my attention that the thing I’ve been calling “Perlin noise” for most of my life is actually called “fractal noise” and “Perlin noise” is something else. That’s kind of...
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Small fix for "seams" appearing in generated noise
February 11, 2022
by
Dragonite
1
A few people have noticed this: generating noise with a moderate (4-10, in my experience) number of octaves could cause seams to appear in the noise at regular intervals. This was due to the octave in...
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