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Macaw - Noise in GameMaker

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Devlog

  • GML fractal noise optimization
    January 19, 2025 by Dragonite#update, #gamemaker, #optimization
    Had a look at the GML code for generating fractal noise and found a few terms that could be factored out to make the whole thing about 15% faster, at least in my testing. It’s still fairly slow all... Continue reading
  • Faster shader noise, and other noise types
    February 23, 2024 by Dragonite
    2
    It has come to my attention that the thing I’ve been calling “Perlin noise” for most of my life is actually called “fractal noise” and “Perlin noise” is something else. That’s kind of... Continue reading
  • Small fix for "seams" appearing in generated noise
    February 11, 2022 by Dragonite
    1
    A few people have noticed this: generating noise with a moderate (4-10, in my experience) number of octaves could cause seams to appear in the noise at regular intervals. This was due to the octave in... Continue reading
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