Given some recent experiments with sprite atlasing and conversations with Juju Adams, I decided to have a go at using GameMaker instances as a broadphase for co...
I’ve picked apart the system a little more to make a few different kinds of collision checks faster. Some of this was done using fancy new features that GameM...
It’s been a while, but I’ve been using this thing for my own purposes for almost a year now and I haven’t found any major bugs in the optimized version so...