Comments

Log in with itch.io to leave a comment.

I am trying to get to grips with showing models within gamemaker and following your tutorials. using the penguin render method i think can only draw it on the 0.0.0 position in the world. Is it just meant for demonstration?

I'll have to make my own scripts to draw the meshes moved and rotated?
i'm also briefly trying your d3d scripts, if they could take in the penguin format that'd be amazing

use matrices to transform models

what's the inteded way to use this in a project.
Like adding materials and moving and so on.
Should i just copy/paste/tweak the functions you made myself, or is there something im missing. I dont know if you made some example project anywhere

(1 edit)

I've been having issues with getting material files to load for .objs. Despite being in the same folder as the model, the mtl file just doesn't get loaded and the model has no colour. These are models from a kenney asset pack so I don't think it is an issue with the files themselves. Any thoughts?

I’ll look at it in a little bit, I have a feeling I know why it would have lost the texture images but just in case which model(s) specifically was it?

I tested a bunch from his nature kit

So I tested a bunch of different models and couldn’t replicate the issue. You’re using a relatively recent version of the program (last updated about a month ago) and the material files are named correctly, right?

Yes

So tested it on another computer and the issue still presisted. However loading in a model from kenney's Retro Medieval Kit worked fine, the texutres loading in without issue. Can Penguin just not load colour from mtl files?

Should be able to. Do you have “show vertex colors” in Viewer Settings turned off, by any chance?

Amazing tool, Easy to use and understand.

Keep up the good work 👌

Hello! Just downloaded a newer version than I had and seems like a lot of new features! Thanks!

Any hints on why I can't seem to get vertex color from obj files exported from Crocotile working? (I've figured out the alpha inverting bit)

just learned simply exporting to obj is wiping the vertex color info. I didn't know that. Any tips for doing what I'm trying ? (get vertex colors working in gamemaker?)

(+1)

The obj spec doesn’t officially support vertex color - although there are a few “unofficial” specs, which it seems that Crocotile actually uses. I’ll try to get back to you on that in a few hours.

That would be very appreciated! Thank you!

Okay, it seems to be working. I uploaded a “beta” version of the program (Penguin-beta.zip in the downloads), let me know if it works and I’ll promote it to the regular version.

Actually, I suppose while I’m at it I might as well see if I can get the transparency to play nicely with Crocotile models too.

This is the program I needed, it's great and I'll use it a lot, the only bad thing is that my screen is a small size, like 1280p x 780p. If the program could adapt well to small resolutions it would be 10 out of 10, now it is only 9/10

Yeah, now that the rest of the program is mostly finished I should probably see about working this out at some point.

Ok, you better finish the program and then fix these kinds of things

I’m making this for free. I’ll get to it when I get to it.

I am so glad I found this and your YouTube channel in general since eventually I would like to have 3D objects in my game alongside 2D sprites. The image that you have posted on your GitHub page is exactly what I will be aiming to do since I would like to recreate a Pokémon Gen5 type of look with the flexibility of GMS2 it is going to be really fun.

Just purchased GMS2 Desktop and have already reached parallaxing and a following camera with the Space Rocks tutorial by YoYo in GML.

I would be happy to pay you to be a private tutor for GML if you would be interested.