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Devlog
Combining submeshes(/materials) can now combine textures
January 30, 2024
by
Dragonite
#update, #3d, #gamemaker
A small change: using the “combine submeshes” button will now also combine the textures so that using this to fuse a model that uses a bunch of different textures into one piece no longer turns ev...
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Combining submeshes atlases sprites
December 16, 2023
by
Dragonite
1
#3d model, #gamemaker
Did you ever try to import an OBJ that uses multiple textures? Did you ever want to combine each of the subimages into a single vertex buffer, but doing so smooshes all of the UVs on top of each other...
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Support for importing and exporting FBX, Collada (dae), GLTF, and others
July 10, 2023
by
Dragonite
2
I’ve been playing with Assimp lately, which is a wonderful little utility for saving and loading a bunch of different 3D file formats. With this power in hand, Penguin is now somewhat happy to impor...
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Added collision shapes, and some other general imrpovements
May 23, 2023
by
Dragonite
2
#update, #optimization, #collision
I’ve sort of taken my time with this, but the ability to attach collision shapes to visible models is now official. The tool can be found in the Other Mesh Options menu. You can see a bit regarding...
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Fixed a really annoying bug, and some extra features
September 21, 2022
by
Dragonite
1
#update, #bug fix, #3d
The new version is currently Penguin-beta.zip. If nothing catastrophic pops up I’ll promote it to the “official” version in a few weeks. So have you encountered the really annoying bug where tra...
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I don't have a name for this update but I added a bunch of stuff so I should probably post a devlog
June 23, 2022
by
Dragonite
2
#update, #3d model, #vertex buffer
I stopped finding bugs and I need to move on to other projects now, so here we go I guess. This thing has come a long way since the original version. A bunch of extra tools have been added, existing o...
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Added an option to invert vertex alpha (mainly for Crocotile)
January 16, 2021
by
Dragonite
1
#update, #crocotile, #obj, #standards
I was poking around with Crocotile models today, and it turns out that it writes vertex alpha with the opposite value that you’re supposed to, because this is the OBJ format and we don’t believe i...
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Fixed a(nother) vertex buffer bug
September 10, 2020
by
Dragonite
#bug fix
The last vertex buffer bug wasn’t the only one lurking around, as it turns out. To make a long story short, exporting a vertex buffer will now save all vertices in all cases. I don’t know if that...
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Some fixes + future tech support
August 18, 2020
by
Dragonite
1
I’ve fixed a few things that have come up since I first posted this, the most major things being the vertex buffer export and the issue where the program occasionally crashes when you quit. There ar...
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