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Sprite Atlas for GameMaker
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Devlog
Version 1.2: Major improvements to performance
November 16, 2025
by
Dragonite
2
#sprite packing, #gamemaker, #update
Hello, I came back to this after like 4 years. It turns out that using GameMaker’s collision system makes the whole thing MUCH faster than it was previously. The GML version is now fast enough that...
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Adds a setting to force the output image to a power of 2 in size
January 30, 2024
by
Dragonite
#gamemaker, #update
The sprite_atlas_pack and sprite_atlas_pack_dll functions now take an optional argument regarding whether or not you want the output image to be a power of 2 in size. Defaults to false until I get aro...
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64-bit DLL (and a less ancient extension system)
January 05, 2022
by
Dragonite
The inputs/outputs of the system haven’t changed, but: Built a 64-bit version of the DLL; there’s still a 32-bit version for compatibility if you really want it, but there’s honestly no reason t...
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