Some optimiz(s)ations and other minor additions

It’s generally an all-around terrible idea to release something right before going away for a few days, but terrible ideas are my brand so here we are.

Changes since 1.3.0

  • More efficient lighting calculations: tl;dr disabled lights are no longer processed when possible, and some other things. On most computers you won’t notice a huge difference but on lower-spec machines this could be rather nice

  • Some changes to ensure Chickens works on OperaGX, and works better on OpenGL targets. I give up on HTML5 because HTML5 hates fun

  • Bumped up the maximum number of lights allowed on Windows from 16 to 64. Whether this is a good idea or not is not part of my consideration

  • Updated demo with some benchmark tests

  • Made the demo prettier with some nice fire particles

  • Hastened demo loading with some of the usual load-hastening black magic

Files 2 kB
Apr 23, 2022
chickens.yymps 1 MB
Apr 23, 2022

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