Some optimiz(s)ations and other minor additions
It’s generally an all-around terrible idea to release something right before going away for a few days, but terrible ideas are my brand so here we are.
Changes since 1.3.0
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More efficient lighting calculations: tl;dr disabled lights are no longer processed when possible, and some other things. On most computers you won’t notice a huge difference but on lower-spec machines this could be rather nice
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Some changes to ensure Chickens works on OperaGX, and works better on OpenGL targets. I give up on HTML5 because HTML5 hates fun
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Bumped up the maximum number of lights allowed on Windows from 16 to 64. Whether this is a good idea or not is not part of my consideration
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Updated demo with some benchmark tests
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Made the demo prettier with some nice fire particles
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Hastened demo loading with some of the usual load-hastening black magic
Files
Get 3D Lighting Shaders for GameMaker
3D Lighting Shaders for GameMaker
3D Lighting Shaders for GameMaker Studio 2
More posts
- Added gradient fogJun 21, 2024
- Specular nonsenseDec 10, 2023
- Added an HTML5 demo (and made the demo fancier)Oct 08, 2023
- Added Xpanda includes, and other small changesSep 29, 2020
- Fixed some bugsAug 21, 2020
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