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3D Lighting Shaders for GameMaker
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Devlog
Added support for specular maps, and a sample project
December 13, 2024
by
Dragonite
1
#update, #gamemaker
I thought I added support for specular textures a while ago, but it looks like I didn’t. So now there’s a function to let you use specular maps. There’s also now a simplified sample project and...
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Added gradient fog
June 21, 2024
by
Dragonite
1
#lighting
It’s 1 AM and I don’t feel like sleeping so I decided to add support for gradient fog to Chickens. Adds one more function, cluck_set_fog_gradient, which sets up all the relevant parameters. I’ll...
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Specular nonsense
December 10, 2023
by
Dragonite
#lighting, #gamemaker
I’ve had specular reflections on the brain a bit recently. Decided to get off my lazy butt and add it to Chickens. There are three new functions: cluck_set_spec_camera_position(x, y, z) cluck_set_sp...
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Added an HTML5 demo (and made the demo fancier)
October 08, 2023
by
Dragonite
1
#update, #3D lighting, #gamemaker, #web demo
Today I did a bit of work making the demo project much more interesting. There’s also a Web version. The Web version might take a moment to load, but performance should be pretty close to that on de...
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Some optimiz(s)ations and other minor additions
April 23, 2022
by
Dragonite
1
#lighting, #chickens
It’s generally an all-around terrible idea to release something right before going away for a few days, but terrible ideas are my brand so here we are. Changes since 1.3.0 More efficient lighting ca...
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Added Xpanda includes, and other small changes
September 29, 2020
by
Dragonite
1
#update
There’s this wonderful tool called Xpanda which is useful for sharing code between shaders (as well as making them cross-compatible between GLSL ES and HLSL). The appeal for something like this shou...
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Fixed some bugs
August 21, 2020
by
Dragonite
1
#bugs
Releasing stuff is always fun because that’s always when you find out that stuff doesn’t work the way you expected it should. That’s the fancy way of saying I had to scramble to get some things...
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