Added support for specular maps, and a sample project
3D Lighting Shaders for GameMaker » Devlog
I thought I added support for specular textures a while ago, but it looks like I didn’t. So now there’s a function to let you use specular maps.
There’s also now a simplified sample project and some changes to make (most) settings take effect immediately, even if you set them in the middle of drawing (previously they would have only been applied when you called cluck_apply). I also refactored a bunch of stuff and while everything works as it did before in my test projects, if any problems pop up, let me know and I’ll deal with them.
Changes in 1.8.0
- Added an option for specular textures
- Shader settings are applied immediately when the setter functions are called, rather than waiting for the next time you call cluck_apply()
- Refactored a bunch of stuff
Files
chickens.yymps 53 kB
1 day ago
Sample Project - Chickens.yyz 665 kB
1 day ago
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More posts
- Added gradient fogJun 21, 2024
- Specular nonsenseDec 10, 2023
- Added an HTML5 demo (and made the demo fancier)Oct 08, 2023
- Some optimiz(s)ations and other minor additionsApr 23, 2022
- Added Xpanda includes, and other small changesSep 29, 2020
- Fixed some bugsAug 21, 2020
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