Color values, more Sam puns, and related things
Emu - UI for GameMaker » Devlog
Before this point the way colors were dealt with in Emu was kind of a mess, with some UI elements having color properties which defaulted to the color macros, and others just using the color macros directly. This makes it kind of hard to customize, so I’ve gone through the code and assigned all color values to struct properties. Same goes for sprites used in the UI.
In case anyone likes dark themes (which people tend to do), I’ve also put together a list of suggested color values for a dark theme. See the attached screenshot.
One Sam pun has had its spelling corrected; two new ones have been added.
Files
emu.yymps 1 MB
Sep 29, 2020
EmuDemo.zip 2.8 MB
Sep 29, 2020
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Emu - UI for GameMaker
A Windows Forms-like graphical user interface library for GameMaker Studio 2.3
Status | Released |
Category | Tool |
Author | Dragonite |
Tags | GameMaker, User Interface (UI) |
More posts
- Code cleanup, some convenience functions, and misc tasks that I've been procrast...May 23, 2023
- Some new helper functions, bug fixes, and debug drawJun 10, 2022
- Preview of Emu 2Apr 04, 2022
- Starting work on a major updateDec 31, 2021
- A few new features, minor bugs, and user questionsJul 03, 2021
- Another minor bug fixMay 24, 2021
- Update and bug fixesMar 13, 2021
- Updated Scribble (6.0.14a)Dec 18, 2020
- Fixed some bugs and made the code nicerOct 16, 2020
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