Fixed some bugs and made the code nicer
Emu - UI for GameMaker » Devlog
Some minor changes, but you might want them.
Fixed:
- Some elements might try to access and destroy a list in a random order, sometimes causing a crash
- Text input not responding to input correctly
Changed:
- Got rid of the heinous underscores in front of constructor parameter names, because the GameMaker bug which that worked around is long gone
- “Private” variables are now prefixed with an underscore, and also defined below the “public” variables in constructors, to make it more clear which ones shouldn’t be messed with
- Starting to move away from ds_maps and ds_lists, since structs and arrays are properly garbage collected
Removed:
- EmuTextbox_H because it wasn’t working properly and I don’t like having that much duplicated code (I’ll add something similar to regular EmuInput later if that was a thing people want)
Files
emu.yymps 1 MB
Oct 16, 2020
EmuDemo.zip 2.8 MB
Oct 16, 2020
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Emu - UI for GameMaker
A Windows Forms-like graphical user interface library for GameMaker Studio 2.3
Status | Released |
Category | Tool |
Author | Dragonite |
Tags | GameMaker, User Interface (UI) |
More posts
- Code cleanup, some convenience functions, and misc tasks that I've been procrast...May 23, 2023
- Some new helper functions, bug fixes, and debug drawJun 10, 2022
- Preview of Emu 2Apr 04, 2022
- Starting work on a major updateDec 31, 2021
- A few new features, minor bugs, and user questionsJul 03, 2021
- Another minor bug fixMay 24, 2021
- Update and bug fixesMar 13, 2021
- Updated Scribble (6.0.14a)Dec 18, 2020
- Color values, more Sam puns, and related thingsSep 29, 2020
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