View all by Dragonite
Dragonite
Follow Dragonite
Follow
Following Dragonite
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Emu - UI for GameMaker
←
Return to Emu - UI for GameMaker
Devlog
Code cleanup, some convenience functions, and misc tasks that I've been procrastinating
May 23, 2023
by
Dragonite
#update
Among other things, I have no idea what I was doing with the version numbering, so I just threw my hands in the air and called this one 1.3 because it’s a bigger version than any of the previous ver...
Continue reading
Some new helper functions, bug fixes, and debug draw
June 10, 2022
by
Dragonite
Emu 2 ended up not really being my main focus since I made that post a little while ago, but I’m still touching it up here and there where I (or other people) think something could use a change. The...
Continue reading
Preview of Emu 2
April 04, 2022
by
Dragonite
#ui, #gamemaker
I’m getting together a major update featuring some fun things like new UI element types and features that make the system easier to use, but since I don’t know when I’m going to have that finish...
Continue reading
Starting work on a major update
December 31, 2021
by
Dragonite
1
I’ve been putting this off for longer than I probably should, but there are a few things that I’ve wanted to add to Emu for a while, a few requests from other people, and generally some stuff that...
Continue reading
A few new features, minor bugs, and user questions
July 03, 2021
by
Dragonite
1
#bug fix, #game maker, #update, #feedback
The main thing today is that elements drawn with sliced sprites now use the new nineslice feature that comes with GameMaker Studio 2.3.2. This affords a bit more control over how they look than the ol...
Continue reading
Another minor bug fix
May 24, 2021
by
Dragonite
1
This is hardly worth a post on its own, but I found and fixed a problem that caused dialog boxes to get weird when you drag them around. If you’ve experienced the dialog window changing size on you...
Continue reading
Update and bug fixes
March 13, 2021
by
Dragonite
#update, #bug fix, #game maker
It’s been a little while. I’ve made some changes and fixed some bugs. Most importantly, Emu now uses the new nine slice system that’s been added to GameMaker Studio 2.3.2. 2.3.2 is currently in...
Continue reading
Updated Scribble (6.0.14a)
December 18, 2020
by
Dragonite
Someone informed me that the text renderer (Scribble) was having issues identifying font files. If you’ve experienced this - or other issues with the text renderer - you may want to update; otherwis...
Continue reading
Fixed some bugs and made the code nicer
October 16, 2020
by
Dragonite
#update, #bug fix
Some minor changes, but you might want them. Fixed: Some elements might try to access and destroy a list in a random order, sometimes causing a crash Text input not responding to input correctly Chang...
Continue reading
Color values, more Sam puns, and related things
September 29, 2020
by
Dragonite
1
#update
Before this point the way colors were dealt with in Emu was kind of a mess, with some UI elements having color properties which defaulted to the color macros, and others just using the color macros di...
Continue reading
Text wrapping in UI elements
August 17, 2020
by
Dragonite
It’s come to my attention that text wrapping in certain elements wasn’t being set, so the text was being drawn with whatever wrapping settings were already set previously in the code - which is ob...
Continue reading
New GMS 2.3 update, fixes bugs with callbacks and methods
July 02, 2020
by
Dragonite
A new GameMaker Studio 2.3 update came out today, which fixes the issues Emu had with the previous two. If you’ve been stuck on 123 because of these issues for any reason (or if you haven’t been a...
Continue reading
GMS2.3 is now in open beta
June 18, 2020
by
Dragonite
1
#gml, #game maker studio 2.3
Good news and bad news. The good news is that GMS 2.3 is now in open beta , so it’s now available to anyone who wants to use it. Hooray! The bad news is that the current version of the beta appears...
Continue reading