Update and bug fixes
It’s been a little while. I’ve made some changes and fixed some bugs.
Most importantly, Emu now uses the new nine slice system that’s been added to GameMaker Studio 2.3.2. 2.3.2 is currently in beta, although I expect it to hit stable fairly soon; if you’re still using the stable version of 2.3.1 and don’t want to use the beta, I recommend not updating this until then.
For everyone else, you can use the new nineslice settings in the GameMaker Sprite editor to modify the slicing options of many of the sprites on the UI: buttons, tab headings, etc. It’s much more flexible than the old, manually-coded version.
Other than that:
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EmuTab: headings render correctly, with the non-active tabs on the bottom row drawing a full box around themselves to make it easier to see which one is active
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EmuInput: SetMultiLine() now behaves correctly (it previously did nothing)
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EmuColorPicker: fixed a bug involving colors not being set correctly
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EmuColorPicker: fixed a bug involving callbacks not firing in certain places
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EmuColorPicker: fixed a bug that could crash the program if you tried to use manual text entry
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The string-and-hex functions now use something that’s (kinda) built into GameMaker, which hopefully means they’re more reliable
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Added a color picker to the demo
Have fun!
Files
Get Emu - UI for GameMaker
Emu - UI for GameMaker
A Windows Forms-like graphical user interface library for GameMaker Studio 2.3
Status | Released |
Category | Tool |
Author | Dragonite |
Tags | GameMaker, User Interface (UI) |
More posts
- Code cleanup, some convenience functions, and misc tasks that I've been procrast...May 23, 2023
- Some new helper functions, bug fixes, and debug drawJun 10, 2022
- Preview of Emu 2Apr 04, 2022
- Starting work on a major updateDec 31, 2021
- A few new features, minor bugs, and user questionsJul 03, 2021
- Another minor bug fixMay 24, 2021
- Updated Scribble (6.0.14a)Dec 18, 2020
- Fixed some bugs and made the code nicerOct 16, 2020
- Color values, more Sam puns, and related thingsSep 29, 2020
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