Fixed a(nother) vertex buffer bug
The last vertex buffer bug wasn’t the only one lurking around, as it turns out. To make a long story short, exporting a vertex buffer will now save all vertices in all cases. I don’t know if that’s a utility that people besides me use often, but if you’ve run into any issues where sections of exported meshes were missing, this should take care of it.
Also we’re now on GameMaker Studio 2.3. I’ll slowly be updating the other tools to 2.3 as the need arises, but since it doesn’t really change the functionality it won’t be a priority. YYC’s not working super well on 2.3 at the current moment though, so until that’s fixed I’m just going to be updating the regular Virtual Machine version.
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Get 3D Model Converter for GameMaker
3D Model Converter for GameMaker
Convert between different 3D model formats for GameMaker (or anything else)!
More posts
- Combining submeshes(/materials) can now combine texturesJan 30, 2024
- Combining submeshes atlases spritesDec 16, 2023
- Support for importing and exporting FBX, Collada (dae), GLTF, and othersJul 10, 2023
- Added collision shapes, and some other general imrpovementsMay 23, 2023
- Fixed a really annoying bug, and some extra featuresSep 21, 2022
- I don't have a name for this update but I added a bunch of stuff so I should pro...Jun 23, 2022
- Added an option to invert vertex alpha (mainly for Crocotile)Jan 16, 2021
- Some fixes + future tech supportAug 18, 2020
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