Combining submeshes(/materials) can now combine textures


A small change: using the “combine submeshes” button will now also combine the textures so that using this to fuse a model that uses a bunch of different textures into one piece no longer turns everything into a jumbled mess.

There’s also a setting in Preferences to force the output texture to a power of 2 in size. Right now it defaults to Off until I get around to finding an algorithm that’s a little more space-efficient.

Files

Penguin.zip 9 MB
90 days ago

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