GameMaker 2024.14 optimizations
GameMaker 2024.14 introduced a few useful additions that make certain tasks quite a lot faster, in particular fast visibility calculation and the ability to recycle matrices. The amount of speed-up that this gives you varies depending on how many lights are on screen, but if you have a lot of lights and not all of them are on screen at the same time it can be a noticeable improvement.
Seeing as this is a fairly new change and some of you might or might not still be on an older version of GameMaker I’ve uploaded a separate version that makes use of these optimizations chickens_14.yymps. The old one is still available for download, if you need it. Whenever LTS 2026 comes out, I’ll retire the old one and make the optimized version the default.
I’ve also updated a bunch of my other 3D extensions to make use of this.
Files
Get 3D Lighting Shaders for GameMaker
3D Lighting Shaders for GameMaker
3D Lighting Shaders for GameMaker Studio 2
More posts
- Improved the web demoJan 10, 2025
- Added support for specular maps, and a sample projectDec 13, 2024
- Added gradient fogJun 21, 2024
- Specular nonsenseDec 10, 2023
- Added an HTML5 demo (and made the demo fancier)Oct 08, 2023
- Some optimiz(s)ations and other minor additionsApr 23, 2022
- Added Xpanda includes, and other small changesSep 29, 2020
- Fixed some bugsAug 21, 2020
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