UI scaling
TerrainOps » Devlog
A good amount of stuff’s changed outside of the terrain editor, but the only relevant thing here is the UI scaling. The program still looks better / is most readable at 1600x900 because I did it “the wrong way” but if you’re using this on a smaller display than that the buttons should at least detect being clicked on now.
I also have a sudden desire to revisit the lighting system and some other things now, since I’ve been having so much fun doing lighting in other things lately. Soon, I hope.
Files
DDDEditor2-Terrain-YYC.zip 8.4 MB
May 11, 2020
DDDEditor2-Terrain-Default.zip 6 MB
May 11, 2020
DDDEditor2-Terrain-Source.yyz 9.1 MB
May 11, 2020
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TerrainOps
A 3D terrain editor for GameMaker - and, hopefully, other purposes too!
Status | Released |
Category | Tool |
Author | Dragonite |
Tags | Level Editor, terrain-editor |
Languages | English |
More posts
- Small update - highlight upward-facing trianglesSep 24, 2022
- Major Update, New Features, Improvements, and Other Such ThingsFeb 26, 2022
- Terrain Editor Update - Beta 2Jan 25, 2022
- Beta for a major updateJan 11, 2022
- Some lighting thingsMay 17, 2020
- 2019.4.4.24 - seems like it's stable nowDec 02, 2019
- 2019.4.3.22 - cleaning up the fallout from refactoringNov 18, 2019
- 2019.4.1.21 - some QoL stuff, plus fixesNov 11, 2019
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