Major Update, New Features, Improvements, and Other Such Things


This took a little longer for me to finish up, but here we are. Major changes:

  • Dark mode
  • Support for much larger terrain (up to 5400x5400, this may be increased further in the future)
  • UI/UX improvements and loads of new render settings
  • New deformation tools including more brushes and tools for generating noise on the terrain
  • New texturing tools
  • Many, many new export options
  • Improved editor performance (by a lot)

See the screenshots for demonstration.

Proper documentation can be found here. In the coming weeks I’m probably going to make a few videos about it, since that’s what I do.

The repository for the main project can be found here, and the C++ extension code can be found here.

Let me know if you decide to use this for anything, especially if you use this for something other than GameMaker.

Files

TerrainEditor.zip 5.7 MB
Feb 26, 2022

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Comments

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Super cool! Really hoping you add the option to load a heighmap image into the editor!

Nevermind, I see you already have this! Very nice!

(3 edits) (+1)

Excellent tool, I've been using the very first version since; will definitely be using this one now since saving and loading has been implemented.

Using it for a games compilation for a 3D game specifically inspired by Ratchet & Clank. Using GameMaker 1.4.9999. And I love that LOD system is very useful. Thanks again!

Edit: Lemme know if you need feedback on anything particular.

Should be interesting!