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Devlog
Small update - highlight upward-facing triangles
September 24, 2022
by
Dragonite
#update, #terrain, #gamemaker
This idea popped into my brain out of nowhere a few days ago. There is now a render setting to highlight upward-facing triangles. This can be nice if you want your player to only be able to walk on re...
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Major Update, New Features, Improvements, and Other Such Things
February 26, 2022
by
Dragonite
2
This took a little longer for me to finish up, but here we are. Major changes: Dark mode Support for much larger terrain (up to 5400x5400, this may be increased further in the future) UI/UX improvemen...
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Terrain Editor Update - Beta 2
January 25, 2022
by
Dragonite
1
#level editor, #terrain editor
I’ve made a bunch of improvements and additions since the first beta. Hopefully the next time I post an update it’ll be the actual release. Let me know what you think of it. Hopefully at this poin...
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Beta for a major update
January 11, 2022
by
Dragonite
#terrain
Hello, it’s been a little while. This is the beta for a major update for this here terrain editor. I’ve spent a lot of time on this in the last week or so, and I think it’s finally in a presenta...
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Some lighting things
May 17, 2020
by
Dragonite
Forgot that I removed lighting and didn’t remember to re-add it before the last update, so it’s fixed now. I’m good at making stuff, I swear. Actually, most of this update is about lighting. You...
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UI scaling
May 11, 2020
by
Dragonite
A good amount of stuff’s changed outside of the terrain editor, but the only relevant thing here is the UI scaling. The program still looks better / is most readable at 1600x900 because I did it “...
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2019.4.4.24 - seems like it's stable now
December 02, 2019
by
Dragonite
#bug fix
So now the terrain editor is pretty much done. I still want to add layered / blended textures and expose a bit more control over how the texture coordinates are painted (James I haven't forgotten, rea...
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2019.4.3.22 - cleaning up the fallout from refactoring
November 18, 2019
by
Dragonite
#bug fix
In hindsight, I probably should have done last week's refactoring *before* I started work on the terrain editor, but here we are. Fixed bugs upon bugs upon bugs upon bugs Made some things look better,...
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2019.4.1.21 - some QoL stuff, plus fixes
November 11, 2019
by
Dragonite
#update
Added some stuff: Fixed heightmaps (the images should work with other programs now) Refactored lots of editor modes - no features should have been changed but hopefully it'll make the code easier to w...
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