This idea popped into my brain out of nowhere a few days ago. There is now a render setting to highlight upward-facing triangles. This can be nice if you want y...
This took a little longer for me to finish up, but here we are. Major changes: Dark mode Support for much larger terrain (up to 5400x5400, this may be increased...
I’ve made a bunch of improvements and additions since the first beta. Hopefully the next time I post an update it’ll be the actual release. Let me know what...
Hello, it’s been a little while. This is the beta for a major update for this here terrain editor. I’ve spent a lot of time on this in the last week or so...
Forgot that I removed lighting and didn’t remember to re-add it before the last update, so it’s fixed now. I’m good at making stuff, I swear. Actually, mo...
A good amount of stuff’s changed outside of the terrain editor, but the only relevant thing here is the UI scaling. The program still looks better / is most r...
So now the terrain editor is pretty much done. I still want to add layered / blended textures and expose a bit more control over how the texture coordinates are...
In hindsight, I probably should have done last week's refactoring *before* I started work on the terrain editor, but here we are. Fixed bugs upon bugs upon bugs...