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TerrainOps

A 3D terrain editor for GameMaker - and, hopefully, other purposes too! · By Dragonite

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Recent updates

Small update - highlight upward-facing triangles
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This idea popped into my brain out of nowhere a few days ago. There is now a render setting to highlight upward-facing triangles. This can be nice if you want y...
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Major Update, New Features, Improvements, and Other Such Things
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This took a little longer for me to finish up, but here we are. Major changes: Dark mode Support for much larger terrain (up to 5400x5400, this may be increased...
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Terrain Editor Update - Beta 2
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I’ve made a bunch of improvements and additions since the first beta. Hopefully the next time I post an update it’ll be the actual release. Let me know what...
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Beta for a major update
Hello, it’s been a little while. This is the beta for a major update for this here terrain editor. I’ve spent a lot of time on this in the last week or so...
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Some lighting things
Forgot that I removed lighting and didn’t remember to re-add it before the last update, so it’s fixed now. I’m good at making stuff, I swear. Actually, mo...
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UI scaling
A good amount of stuff’s changed outside of the terrain editor, but the only relevant thing here is the UI scaling. The program still looks better / is most r...
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2019.4.4.24 - seems like it's stable now
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So now the terrain editor is pretty much done. I still want to add layered / blended textures and expose a bit more control over how the texture coordinates are...
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2019.4.3.22 - cleaning up the fallout from refactoring
In hindsight, I probably should have done last week's refactoring *before* I started work on the terrain editor, but here we are. Fixed bugs upon bugs upon bugs...
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Topic
Last post
First of all, this is an awesome project and you're awesome for sharing it. But I have to ask... Why GameMaker instead o...
started by nazgulsenpai Nov 18, 2019
2 replies
803 views